Matrix Algorithms
Matrix algorithms involve efficient manipulation, traversal, and transformation of 2D arrays (grids). These problems are ubiquitous in technical interviews, appearing as image processing tasks, board games, or dynamic programming grids.
Real-World Analogy
Imagine a library reference section organized in a grid.
- Rows represent different categories of books (History, Science, Art).
- Columns represent the specific aisle number for that category.
To find a specific book, you need two pieces of information: the Category (Row) and the Aisle (Column). A Matrix Algorithm is simply a strategy for efficient navigation—whether you’re walking through every aisle (traversal), jumping to a specific section (search), or rearranging the shelves (rotation).
Visual Explanation
In memory, a matrix is often contiguous, but conceptually we treat it as a grid. Here’s how we visualize 2D traversal:
graph TD
subgraph Grid["2D Grid / Matrix"]
direction TB
R0["Row 0: 1, 2, 3"]
R1["Row 1: 4, 5, 6"]
R2["Row 2: 7, 8, 9"]
R0 --- R1
R1 --- R2
end
subgraph Access["Access Pattern"]
P["Pointer @ grid[1][1]"] --> V["Value: 5"]
P --> N["Neighbors"]
N -- Up --> U["2"]
N -- Down --> D["8"]
N -- Left --> L["4"]
N -- Right --> R["6"]
end
style P fill:#f9f,stroke:#333
style V fill:#bbf,stroke:#333
When to Use Matrix Algorithms
Check for these signs in the problem statement:
- The input is a 2D array, grid, or board.
- You need to perform image processing (rotate, flip, scale).
- The problem involves a game board (Sudoku, Chess, Tic-Tac-Toe, Game of Life).
- You are calculating paths or costs in a grid-based map.
- You need to search for a value in a sorted 2D structure.
Complexity Analysis
| Operation | Time Complexity | Space Complexity | Notes |
|---|---|---|---|
| Access | O(1) | O(1) | Direct indexing matrix[r][c] |
| Traversal | O(M*N) | O(1) | For simple iteration; extra space if recursion used |
| Search (Unsorted) | O(M*N) | O(1) | Must check every element |
| Search (Sorted) | O(M + N) | O(1) | Staircase search or Binary Search variations |
| Rotation | O(M*N) | O(1) | In-place rotation possible |
Variables:
- M: Number of rows.
- N: Number of columns.
Common Mistakes
- Confusing Row/Column Indices: Remembering that
matrix[y][x]corresponds torow yandcolumn x, which is often visually opposite to(x, y)Cartesian coordinates. - Boundary Checks: Forgetting to check
r >= 0,r < rows,c >= 0, andc < colsbefore accessing neighbors. - Empty Matrices: Failing to handle edge cases where the matrix is
[]or[[]]. - Jagged Arrays: Assuming all rows have the same length (though usually true in interview grid problems).
Next Steps
- Memorize the Templates: Learn the standard nested-loop and boundary-check patterns in the Code Templates section.
- Practice Problems: Apply these concepts to real interview questions in the Problems section.